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Tabor Robak

Tabor Robak

Tabor Robak

Tabor Robak

Tabor Robak (b. 1986, Portland, Oregon) lives and works in Paris, France. Tabor Robak is primarily known for his digital art practice, multi-channel video installations and generative artworks. Within his practice he utilises the visual vocabulary of modern video games, advertising and animated film, to examine societal perceptions of the digital and the real. His work often deals with the tension between human nature and technology, exploring themes such as late capitalism, mass media, trauma, domestic life, weapons, violence, robotics, healthcare and privacy. Robak commonly employs several computer programs including Unity, Adobe After Effects, and Cinema 4D to create multi-channel video installations, procedurally generated animations, and electronic sculpture. He often incorporates novel technology including transparent television monitors, mini Raspberry Pi computers, and builds custom PCs for his procedurally generative works.

Selected (group) exhibitions include the Museum of Modern Art (MOMA), New York; The Metropolitan Museum of Art, New York; Serpentine Galleries, London; the 12th Lyon Biennale; Museum of Contemporary Art, Chicago; MoMA: PS1, New York; Kunsthalle Düsseldorf; Museum of Contemporary Art Tokyo; Palazzo delle Esponizioni, Rome; Kunsthal Rotterdam and Upstream Gallery Amsterdam. His work is included in numerous public and private collections, including those of The Museum of Modern Art, New York, The Albright-Knox Art Gallery, Buffalo, NY; DESTE Foundation for Contemporary Art, Athens; The Hugo Brown Family Collection, The Hague; KRC Collection, Amsterdam; Fondazione Sandretto re Rebaudengo, Turin; Migros Museum, Zurich; and the Yuz Collection, Shanghai. Robak has guest lectured MFA students at Yale and co-taught an MFA course on real time 3D at New York University.


CV Tabor Robak

IMPACT, 2024

Tabor Robak

7 March-13 April, 2024

© Tabor Robak

Megafauna, 80 Screen video installation with audio reactive projection, NGV TRIENNIAL 2020

Tabor Robak,

19 December, 2020-18 April, 2021

The National Gallery of Victoria, Melbourne, Australia

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© TABOR ROBAK. PHOTO: TOBIAS TITZ PHOTOGRAPHY


Liquid Demo, 2017

Tabor Robak

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© Tabor Robak.

A*

Group Show

2014

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Courtesy of the artists and Swiss Institute, New York.

Explosions

Tabor Robak

2024, 90-minute video installation, HD projector, USB key, media player, mattress, plastic cover, bed frame, pair of speakers and hardwareVariable dimensions. Edition 1 of 3 + 2 AP.

NIGHTLIFE, in collaboration with BALENCIAGA ✖ DJ HELL NIGHTLIFE

Tabor Robak

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BUTTERFLY ROOM, 2015

Tabor Robak

100-CHANNEL 720P VIDEO, 100 OF EACH: RASPBERRY PI, 5"DISPLAY, 1GB SD CARD, CUSTOM PLEXI ARMATURE 1 MINUTE LOOPS WITH RANDOMIZATION | 8 × 8 FT

EXTREME CASH SACRIFICE

Tabor Robak

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© Tabor Robak. Photo DANIEL TERNA

TabCorp

Tabor Robak

2022, 4K Live Simulation, Original Software, 65" TV, Intel Core i3-12100F 3.3 GHz Quad-Core Processor, Vetroo V5 52 CFM CPU Cooler, Gigabyte B660M DS3H DDR4 Micro ATX LGA1700 Motherboard, Silicon Power GAMING 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory, PNY CS900 120 GB 2.5" Solid State Drive, MSI GeForce RTX 3060 Ti LHR 8 GB VENTUS 2X OCV1 Video Card, Corsair SPEC-04 ATX Mid Tower Case, EVGA SuperNOVA GA 650 W 80+ Gold Certified Fully Modular ATX Power Supply, Microsoft Windows 10 Home OEM 64-bit, Cooler Master MasterFan MF Halo 47.2 CFM 120 mm Fans 3-Pack, Variable3 + 2 AP.

Mini Jumbo, 2019

Tabor Robak

Art News, "“Commercial and Then Some”: An Interview with Tabor Robak" New York Times, "The St. Petersburg Paradox’ at the Swiss Institute" Forbes Vulture, "Can Digital Artist Tabor Robak Become Pixelangelo?" New York Times, "Unpacking and Decoding the World of Animation"

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